The author provides the framework for a critical model useful in understanding the art—especially in terms of aesthetics—of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.
Playing in Imaginary Entertainment Environments. The Machinery Manufacturing the Ghost in the Machine.
Inscription Transcription Prescription. Structures of Power. What Leaks? The Archiving of the PlayerCharacter. Shared Substance Emancipation and Discipline. The Efficacy of Entertainment. Becoming the Spectator. Narrative as Aesthetic Object.
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Tips on citation download. Bolme, E. Murray, KY : Whit Publications. Google Scholar. Carrella, C. Albany, NY : Eden Studios. Cook, M.
Seattle : Wizards of the Coast. Fine, G. Chicago : University of Chicago Press. Goffman, E. Hanks, W. Cambridge : Cambridge University Press. Google Scholar Crossref. Jackson, S.
bartterbasunnist.cf Austin : Steve Jackson Games.